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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FVectorDistribution
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void GetRange
(
FVector3f* OutMin, |
Computes the range of the distribution. | Distributions.h | |
void GetRange
(
FVector3d* OutMin, |
LWC_TODO: Precision loss. | Distributions.h |
GetRange(FVector3f , FVector3f )
Description
Computes the range of the distribution.
| Name | GetRange |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Distributions.h |
| Include Path | #include "Distributions.h" |
void GetRange
(
FVector3f * OutMin,
FVector3f * OutMax
)
Parameters
| Name | Remarks |
|---|---|
| OutMin | The minimum value in the distribution. |
| OutMax | The maximum value in the distribution. |
GetRange(FVector3d , FVector3d )
Description
LWC_TODO: Precision loss.
| Name | GetRange |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Distributions.h |
| Include Path | #include "Distributions.h" |
void GetRange
(
FVector3d * OutMin,
FVector3d * OutMax
)