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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FValueComponent
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Shader/ShaderTypes.h | |||
FValueComponent
(
float InValue |
Shader/ShaderTypes.h | ||
FValueComponent
(
double InValue |
Shader/ShaderTypes.h | ||
FValueComponent
(
int32 InValue |
Shader/ShaderTypes.h | ||
FValueComponent
(
bool InValue |
Shader/ShaderTypes.h |
FValueComponent()
| Name | FValueComponent |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Shader/ShaderTypes.h |
| Include Path | #include "Shader/ShaderTypes.h" |
FValueComponent()
FValueComponent(float)
| Name | FValueComponent |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Shader/ShaderTypes.h |
| Include Path | #include "Shader/ShaderTypes.h" |
FValueComponent
(
float InValue
)
FValueComponent(double)
| Name | FValueComponent |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Shader/ShaderTypes.h |
| Include Path | #include "Shader/ShaderTypes.h" |
FValueComponent
(
double InValue
)
FValueComponent(int32)
| Name | FValueComponent |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Shader/ShaderTypes.h |
| Include Path | #include "Shader/ShaderTypes.h" |
FValueComponent
(
int32 InValue
)
FValueComponent(bool)
| Name | FValueComponent |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Shader/ShaderTypes.h |
| Include Path | #include "Shader/ShaderTypes.h" |
FValueComponent
(
bool InValue
)