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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FValue
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool EqualsConstant
(
float Value |
Returns whether this value equals the given constant scalar. | Materials/MaterialIR.h | |
bool EqualsConstant
(
FVector4f Value |
Returns whether this value equals the given constant vector. | Materials/MaterialIR.h |
EqualsConstant(float)
Description
Returns whether this value equals the given constant scalar.
| Name | EqualsConstant |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Materials/MaterialIR.h |
| Include Path | #include "Materials/MaterialIR.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Materials/MaterialIR.cpp |
bool EqualsConstant
(
float Value
) const
EqualsConstant(FVector4f)
Description
Returns whether this value equals the given constant vector.
| Name | EqualsConstant |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Materials/MaterialIR.h |
| Include Path | #include "Materials/MaterialIR.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Materials/MaterialIR.cpp |
bool EqualsConstant
(
FVector4f Value
) const