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API > API/Runtime > API/Runtime/Engine
| |
|
| Name |
FUserSceneTextureOverride |
| Type |
struct |
| Header File |
/Engine/Source/Runtime/Engine/Public/Materials/MaterialInstance.h |
| Include Path |
#include "Materials/MaterialInstance.h" |
Syntax
USTRUCT (BlueprintType )
struct FUserSceneTextureOverride
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| Key |
FName |
Key value of NONE represents override of UserSceneTexture output |
Materials/MaterialInstance.h |
- EditAnywhere
- BlueprintReadWrite
- Category=UserSceneTextureOverrideValue
|
| Value |
FName |
|
Materials/MaterialInstance.h |
- EditAnywhere
- BlueprintReadWrite
- Category=UserSceneTextureOverrideValue
|