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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FUpdatedComponentAsyncInput
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/CharacterMovementComponentAsync.h |
| Include | #include "CharacterMovementComponentAsync.h" |
| Source | /Engine/Source/Runtime/Engine/Private/CharacterMovementComponentAsync.cpp |
static bool ShouldIgnoreOverlapResult
(
const UWorld * World,
const AActor * ThisActor,
const UPrimitiveComponent & ThisComponent,
const AActor * OtherActor,
const UPrimitiveComponent & OtherComponent
)