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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FUpdatedComponentAsyncInput
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/CharacterMovementComponentAsync.h |
| Include | #include "CharacterMovementComponentAsync.h" |
| Source | /Engine/Source/Runtime/Engine/Private/CharacterMovementComponentAsync.cpp |
static bool ShouldIgnoreHitResult
(
const UWorld * InWorld,
FHitResult const & TestHit,
FVector const & MovementDirDenormalized,
const AActor * MovingActor,
EMoveComponentFlags MoveFlags
)