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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FUpdatedComponentAsyncInput
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/CharacterMovementComponentAsync.h |
| Include | #include "CharacterMovementComponentAsync.h" |
| Source | /Engine/Source/Runtime/Engine/Private/CharacterMovementComponentAsync.cpp |
virtual bool MoveComponent
(
const FVector & Delta,
const FQuat & NewRotationQuat,
bool bSweep,
FHitResult * OutHit,
EMoveComponentFlags MoveFlags,
ETeleportType Teleport,
const FCharacterMovementComponentAsyncInput & Input,
FCharacterMovementComponentAsyncOutput & Output
) const
Remarks
Base Implementation from PrimitiveComponent, this will be wrong if UpdatedComponent is SceneComponent.