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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FUpdateTextureShaderBase
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/UpdateTextureShaders.h |
| Include | #include "UpdateTextureShaders.h" |
static void ModifyCompilationEnvironment
(
const FGlobalShaderPermutationParameters & Parameters,
FShaderCompilerEnvironment & OutEnvironment
)