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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FUpdateLevelVisibilityLevelInfo
Overloads
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
|
GameFramework/UpdateLevelVisibilityLevelInfo.h |
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GameFramework/UpdateLevelVisibilityLevelInfo.h |
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FUpdateLevelVisibilityLevelInfo()
| |
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| Name |
FUpdateLevelVisibilityLevelInfo |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Engine/Classes/GameFramework/UpdateLevelVisibilityLevelInfo.h |
| Include Path |
#include "GameFramework/UpdateLevelVisibilityLevelInfo.h" |
FUpdateLevelVisibilityLevelInfo()
FUpdateLevelVisibilityLevelInfo(const class ULevel *const, const bool, const bool)
| |
|
| Name |
FUpdateLevelVisibilityLevelInfo |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Engine/Classes/GameFramework/UpdateLevelVisibilityLevelInfo.h |
| Include Path |
#include "GameFramework/UpdateLevelVisibilityLevelInfo.h" |
FUpdateLevelVisibilityLevelInfo
(
const class ULevel *const Level,
const bool bInIsVisible,
const bool bInTryMakeVisible
)
Parameters
| Name |
Remarks |
| Level |
Level to pull PackageName and FileName from. |
| bInIsVisible |
Default value for bIsVisible. |
| bInTryMakeVisible |
Whether the level is trying to be made visible or not. |