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This structure is used to pass arguments to ClientUpdateMultipleLevelsStreamingStatus() client RPC function
| Name | FUpdateLevelStreamingLevelStatus |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h |
| Include Path | #include "GameFramework/PlayerController.h" |
Syntax
USTRUCT ()
struct FUpdateLevelStreamingLevelStatus
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bNewShouldBeLoaded | bool | Whether the level should be loaded | GameFramework/PlayerController.h | |
| bNewShouldBeVisible | bool | Whether the level should be visible if it is loaded | GameFramework/PlayerController.h | |
| bNewShouldBlockOnLoad | bool | Whether we want to force a blocking load | GameFramework/PlayerController.h | |
| bNewShouldBlockOnUnload | bool | Whether we want to force a blocking unload | GameFramework/PlayerController.h | |
| LODIndex | int32 | Current LOD index for a streaming level | GameFramework/PlayerController.h | |
| PackageName | FName | Name of the level package name used for loading. | GameFramework/PlayerController.h |