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Unreal Engine C++ API Reference > Runtime > Engine > FUniformExpressionSet
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/MaterialShared.h |
Include | #include "MaterialShared.h" |
Source | /Engine/Source/Runtime/Engine/Private/Materials/MaterialUniformExpressions.cpp |
uint32 GetReferencedTexture2DRHIHash
&40;
const FMaterialRenderContext & MaterialRenderContext
&41; const
Remarks
Get a combined hash of all referenced Texture2D's underlying RHI textures, going through TextureReferences. Can be used to tell if any texture has gone through texture streaming mip changes recently.