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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FUniformExpressionSet > API/Runtime/Engine/FUniformExpressionSet/FillUniformBuffer
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/MaterialShared.h |
| Include | #include "MaterialShared.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Materials/MaterialUniformExpressions.cpp |
void FillUniformBuffer
(
const FMaterialRenderContext & MaterialRenderContext,
TConstArrayView< IAllocatedVirtualTexture * > AllocatedVTs,
const FRHIUniformBufferLayout * UniformBufferLayout,
uint8 * TempBuffer,
int TempBufferSize
) const