Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FUniformExpressionSet > API/Runtime/Engine/FUniformExpressionSet/FillUniformBuffer
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/MaterialShared.h |
| Include | #include "MaterialShared.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Materials/MaterialUniformExpressions.cpp |
void FillUniformBuffer
&40;
const FMaterialRenderContext & MaterialRenderContext,
TConstArrayView< IAllocatedVirtualTexture &42; > AllocatedVTs,
const FRHIUniformBufferLayout &42; UniformBufferLayout,
uint8 &42; TempBuffer,
int TempBufferSize
&41; const