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API > API/Runtime > API/Runtime/Engine
| Name | FUECompressedAnimDataMutable |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/Animation/AnimCompressionTypes.h |
| Include Path | #include "Animation/AnimCompressionTypes.h" |
Syntax
struct FUECompressedAnimDataMutable :
public ICompressedAnimData ,
public FCompressedAnimDataBase< TArrayMaker >
Inheritance Hierarchy
- FCompressedAnimDataBase → FUECompressedAnimDataMutable
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FUECompressedAnimDataMutable() |
Animation/AnimCompressionTypes.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void BuildFinalBuffer
(
TArray< uint8 >& OutCompressedByteStream |
Animation/AnimCompressionTypes.h |
Overridden from ICompressedAnimData
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Bind
(
const TArrayView< uint8 > BulkData |
ICompressedAnimData implementation. | Animation/AnimCompressionTypes.h | |
virtual int64 GetApproxCompressedSize() |
Animation/AnimCompressionTypes.h | ||
virtual bool IsValid() |
Animation/AnimCompressionTypes.h |