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Customization used to allow asset editors (such as the level editor) to override the base behavior of common actions.
| Name | FTypedElementCommonActionsCustomization |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/Elements/Framework/TypedElementCommonActions.h |
| Include Path | #include "Elements/Framework/TypedElementCommonActions.h" |
Syntax
class FTypedElementCommonActionsCustomization
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FTypedElementCommonActionsCustomization() |
Elements/Framework/TypedElementCommonActions.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void CopyElements
(
ITypedElementWorldInterface* InWorldInterface, |
Elements/Framework/TypedElementCommonActions.h | ||
virtual bool DeleteElements
(
ITypedElementWorldInterface* InWorldInterface, |
Elements/Framework/TypedElementCommonActions.h | ||
virtual void DuplicateElements
(
ITypedElementWorldInterface* InWorldInterface, |
Elements/Framework/TypedElementCommonActions.h | ||
virtual TSharedPtr< FWorldElementPasteImporter > GetPasteImporter
(
ITypedElementWorldInterface* InWorldInterface, |
Elements/Framework/TypedElementCommonActions.h |