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Textured triangle.
| Name | FTriangle |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/Rendering/SkeletalMeshLODImporterData.h |
| Include Path | #include "Rendering/SkeletalMeshLODImporterData.h" |
Syntax
struct FTriangle
Inheritance Hierarchy
- TTriangle → FTriangle
- FTriangle
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AuxMatIndex | uint8 | Second material from exporter (unused) | Rendering/SkeletalMeshLODImporterData.h | |
| MatIndex | uint16 | Materials can be anything. | Rendering/SkeletalMeshLODImporterData.h | |
| SmoothingGroups | uint32 | 32-bit flag for smoothing groups. | Rendering/SkeletalMeshLODImporterData.h | |
| TangentX | FVector3f | Rendering/SkeletalMeshLODImporterData.h | ||
| TangentY | FVector3f | Rendering/SkeletalMeshLODImporterData.h | ||
| TangentZ | FVector3f | Rendering/SkeletalMeshLODImporterData.h | ||
| WedgeIndex | uint32 | Point to three vertices in the vertex list. | Rendering/SkeletalMeshLODImporterData.h |