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Unreal Engine C++ API Reference > Runtime > Engine
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/WorldCollision.h |
Include | #include "WorldCollision.h" |
Syntax
struct FTraceHandle
Remarks
Trace Data Structs that are used for Async Trace Trace Handle - unique ID struct that is returned once trace is requested for tracking purpose
Variables
Type | Name | Description | |
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union FTraceHandle::@2056 | @2057 | Handle is created by FrameNumber + Index of the request |
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FTraceHandle::@2056::@2058 | _Data | |
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uint64 | _Handle | |
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uint32 | FrameNumber | |
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uint32 | Index |
Constructors
Type | Name | Description | |
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FTraceHandle () |
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FTraceHandle
(
uint32 InFrameNumber, |
Functions
Type | Name | Description | |
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void | Invalidate () |
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bool | IsValid () |
Operators
Type | Name | Description | |
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bool | operator!=
(
FTraceHandle const& Other |
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bool | operator==
(
FTraceHandle const& Other |