Navigation
Unreal Engine C++ API Reference > Runtime > Engine > FTraceDatum > FTraceDatum
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/WorldCollision.h |
Include | #include "WorldCollision.h" |
FTraceDatum
&40;
UWorld &42; World,
const FCollisionShape & CollisionShape,
const FCollisionQueryParams & Param,
const struct FCollisionResponseParams & InResponseParam,
const struct FCollisionObjectQueryParams & InObjectQueryParam,
ECollisionChannel Channel,
uint32 InUserData,
EAsyncTraceType InTraceType,
const FVector & InStart,
const FVector & InEnd,
const FQuat & InRot,
const FTraceDelegate &42; InDelegate,
int32 FrameCounter
&41;
Remarks
Set Trace Datum for each shape type