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Simple interface to wrap a timer delegate that can be either native or dynamic.
| Name | FTimerUnifiedDelegate |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/TimerManager.h |
| Include Path | #include "TimerManager.h" |
Syntax
struct FTimerUnifiedDelegate
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| TimerManager.h | |||
FTimerUnifiedDelegate
(
FTimerDelegate const& D |
TimerManager.h | ||
FTimerUnifiedDelegate
(
FTimerDynamicDelegate const& D |
TimerManager.h | ||
FTimerUnifiedDelegate
(
FTimerFunction&& Callback |
TimerManager.h | ||
| Movable only. | TimerManager.h | ||
FTimerUnifiedDelegate
(
const FTimerUnifiedDelegate& |
TimerManager.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| VariantDelegate | FTimerDelegateVariant | Holds the delegate to call. | TimerManager.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Execute() |
TimerManager.h | ||
const void * GetBoundObject() |
TimerManager.h | ||
bool IsBound() |
TimerManager.h | ||
FString ToString() |
Utility to output info about delegate as a string. | TimerManager.h | |
void Unbind() |
TimerManager.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| TimerManager.h | |||
FTimerUnifiedDelegate & operator=
(
const FTimerUnifiedDelegate& |
TimerManager.h |