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Unreal Engine C++ API Reference > Runtime > Engine
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/TimerManager.h |
Include | #include "TimerManager.h" |
Syntax
struct FTimerUnifiedDelegate
Remarks
Simple interface to wrap a timer delegate that can be either native or dynamic.
Variables
Type | Name | Description | |
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TFunction< void(void)> | FuncCallback | Holds the TFunction callback to call. |
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FTimerDelegate | FuncDelegate | Holds the delegate to call. |
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FTimerDynamicDelegate | FuncDynDelegate | Holds the dynamic delegate to call. |
Constructors
Type | Name | Description | |
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FTimerUnifiedDelegate
(
FTimerDelegate const& D |
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FTimerUnifiedDelegate
(
FTimerDynamicDelegate const& D |
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FTimerUnifiedDelegate
(
TFunction< void(void)>&& Callback |
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Movable only. | ||
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FTimerUnifiedDelegate
(
const FTimerUnifiedDelegate& |
Functions
Type | Name | Description | |
---|---|---|---|
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void | Execute () |
|
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const void * | ||
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bool | IsBound () |
|
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FString | ToString () |
Utility to output info about delegate as a string. |
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void | Unbind () |
Operators
Type | Name | Description | |
---|---|---|---|
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FTimerUnifiedDelegate & | ||
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FTimerUnifiedDelegate & | operator=
(
const FTimerUnifiedDelegate& |