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Unreal Engine C++ API Reference > Runtime > Engine > FTimerManager
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/TimerManager.h |
Include | #include "TimerManager.h" |
bool IsTimerActive
&40;
FTimerHandle InHandle
&41; const
Remarks
Returns true if the specified timer exists and is not paused true if the timer exists and is active, false otherwise.
Parameters
Name | Description |
---|---|
InHandle | The handle of the timer to check for being active. |