Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FTimeline
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AddInterpFloat
(
UCurveFloat* FloatCurve, |
Add a float interpolation to the timeline. Use a non-serializeable delegate. | Components/TimelineComponent.h | |
void AddInterpFloat
(
UCurveFloat* FloatCurve, |
Add a float interpolation to the timeline | Components/TimelineComponent.h |
AddInterpFloat(UCurveFloat *, FOnTimelineFloatStatic)
Description
Add a float interpolation to the timeline. Use a non-serializeable delegate.
| Name | AddInterpFloat |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/TimelineComponent.h |
| Include Path | #include "Components/TimelineComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Timeline.cpp |
void AddInterpFloat
(
UCurveFloat * FloatCurve,
FOnTimelineFloatStatic InterpFunc
)
AddInterpFloat(UCurveFloat *, FOnTimelineFloat, FName, FName)
Description
Add a float interpolation to the timeline
| Name | AddInterpFloat |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/TimelineComponent.h |
| Include Path | #include "Components/TimelineComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Timeline.cpp |
void AddInterpFloat
(
UCurveFloat * FloatCurve,
FOnTimelineFloat InterpFunc,
FName PropertyName,
FName TrackName
)