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Compactly stores data to construct a FTileInfo for every stored (and compressed) tile.
| Name | FTileStreamingMetaData |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/SparseVolumeTexture/SparseVolumeTexture.h |
| Include Path | #include "SparseVolumeTexture/SparseVolumeTexture.h" |
Syntax
struct FTileStreamingMetaData
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| FirstStreamingTileIndex | uint32 | SparseVolumeTexture/SparseVolumeTexture.h | ||
| NumVoxelsA | TArray< uint16 > | SparseVolumeTexture/SparseVolumeTexture.h | ||
| TileDataOffsets | TArray< uint32 > | Array of byte offsets into the tile data. | SparseVolumeTexture/SparseVolumeTexture.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
uint32 GetNumStreamingTiles() |
SparseVolumeTexture/SparseVolumeTexture.h | ||
uint32 GetNumTiles() |
SparseVolumeTexture/SparseVolumeTexture.h | ||
void GetNumVoxelsInTileRange
(
uint32 TileOffset, |
SparseVolumeTexture/SparseVolumeTexture.h | ||
uint32 GetRootTileSize() |
SparseVolumeTexture/SparseVolumeTexture.h | ||
FTileInfo GetTileInfo
(
uint32 TileIndex, |
SparseVolumeTexture/SparseVolumeTexture.h | ||
uint32 GetTileMemorySize
(
uint32 TileIndex |
SparseVolumeTexture/SparseVolumeTexture.h | ||
void GetTileRangeMemoryOffsetSize
(
uint32 TileOffset, |
SparseVolumeTexture/SparseVolumeTexture.h | ||
bool HasRootTile() |
SparseVolumeTexture/SparseVolumeTexture.h | ||
void Reset() |
SparseVolumeTexture/SparseVolumeTexture.h |