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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FTickableGameObject
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Registers this instance with the static array of tickable objects. | Tickable.h | ||
| Tickable objects cannot be copied safely due to the auto registration | Tickable.h | ||
FTickableGameObject
(
const FTickableGameObject& |
Tickable.h |
FTickableGameObject()
Description
Registers this instance with the static array of tickable objects.
| Name | FTickableGameObject |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Tickable.h |
| Include Path | #include "Tickable.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Tickable.cpp |
FTickableGameObject()
FTickableGameObject(FTickableGameObject &&)
Description
Tickable objects cannot be copied safely due to the auto registration
| Name | FTickableGameObject |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Tickable.h |
| Include Path | #include "Tickable.h" |
FTickableGameObject
(
FTickableGameObject &&
)
FTickableGameObject(const FTickableGameObject &)
| Name | FTickableGameObject |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Tickable.h |
| Include Path | #include "Tickable.h" |
FTickableGameObject
(
const FTickableGameObject &
)