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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FTickableGameObject
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Tickable objects cannot be copied safely due to the auto registration | Tickable.h | ||
FTickableGameObject
(
const FTickableGameObject& |
Tickable.h | ||
FTickableGameObject
(
ETickableTickType StartingTickType |
Registers this instance with the static array of tickable objects, if it can ever tick. | Tickable.h |
FTickableGameObject(FTickableGameObject &&)
Description
Tickable objects cannot be copied safely due to the auto registration
| Name | FTickableGameObject |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Tickable.h |
| Include Path | #include "Tickable.h" |
FTickableGameObject
(
FTickableGameObject &&
)
FTickableGameObject(const FTickableGameObject &)
| Name | FTickableGameObject |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Tickable.h |
| Include Path | #include "Tickable.h" |
FTickableGameObject
(
const FTickableGameObject &
)
FTickableGameObject(ETickableTickType)
Description
Registers this instance with the static array of tickable objects, if it can ever tick. By default this function can only be called on the game thread, to make sure it doesn't call functions before initialization is complete. With the default NewObject tick type, it will call GetTickableTickType at the start of the next tick to determine the desired type. If this is something like a UObject that could be created on a different thread (like for async loading), construct with a Never tick type and enable tick later.
| Name | FTickableGameObject |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Tickable.h |
| Include Path | #include "Tickable.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Tickable.cpp |
FTickableGameObject
(
ETickableTickType StartingTickType
)
Parameters
| Name | Remarks |
|---|---|
| StartingTickType | The initial ticking state of this object, override it to start disabled or skip the call to GetTickableTickType |