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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FTickableGameObject
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/Tickable.h |
| Include | #include "Tickable.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Tickable.cpp |
static void TickObjects
(
UWorld * World,
ELevelTick LevelTickType,
bool bIsPaused,
float DeltaSeconds
)
Remarks
Tick all FTickableGameObject instances that match the parameters.
Parameters
| Name | Description |
|---|---|
| World | Specific world that is ticking, must match GetTickableGameObjectWorld to tick. |
| LevelTickType | The type of tick where LEVELTICK_All is treated like a gameplay tick. |
| bIsPaused | True if the gameplay world is paused, if this is false IsTickableWhenPaused must return true to tick. |
| DeltaTime | Game time passed since the last call. |