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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FTickableGameObject
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/Tickable.h |
| Include | #include "Tickable.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Tickable.cpp |
static void TickObjects
&40;
UWorld &42; World,
int32 TickType,
bool bIsPaused,
float DeltaSeconds
&41;