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Unreal Engine C++ API Reference > Runtime > Engine > FTickableGameObject
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/Tickable.h |
Include | #include "Tickable.h" |
Source | /Engine/Source/Runtime/Engine/Private/Tickable.cpp |
static void TickObjects
&40;
UWorld &42; World,
int32 TickType,
bool bIsPaused,
float DeltaSeconds
&41;