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Unreal Engine C++ API Reference > Runtime > Engine > FTickableGameObject
- FTickableGameObject::GetTickableGameObjectWorld()
- UAISubsystem::GetTickableGameObjectWorld()
- UContextualAnimManager::GetTickableGameObjectWorld()
- FForceFeedbackManager::GetTickableGameObjectWorld()
- UEnhancedInputEditorSubsystem::GetTickableGameObjectWorld()
- AGameplayDebuggerPlayerManager::GetTickableGameObjectWorld()
- UTickableWorldSubsystem::GetTickableGameObjectWorld()
- ALevelBounds::GetTickableGameObjectWorld()
- UWebAPISubsystem::GetTickableGameObjectWorld()
- UDataLayerEditorSubsystem::GetTickableGameObjectWorld()
- FTickablePlaylist::GetTickableGameObjectWorld()
- UInputDeviceSubsystem::GetTickableGameObjectWorld()
- UMLAdapterSession::FWorldTicker::GetTickableGameObjectWorld()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/Tickable.h |
Include | #include "Tickable.h" |
virtual UWorld &42; GetTickableGameObjectWorld&40;&41; const