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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FTickTaskManagerInterface
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/TickTaskManagerInterface.h |
| Include | #include "TickTaskManagerInterface.h" |
void RunPauseFrame
&40;
UWorld &42; InWorld,
float DeltaSeconds,
ELevelTick TickType,
const TArray< ULevel &42; > & LevelsToTick
&41;
Remarks
Run all of the ticks for a pause frame synchronously on the game thread. The capability of pause ticks are very limited. There are no dependencies or ordering or tick groups.
Parameters
| Name | Description |
|---|---|
| World | World currently ticking |
| DeltaSeconds | time in seconds since last tick |
| TickType | type of tick (viewports only, time only, etc) |