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API > API/Runtime > API/Runtime/Engine
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/UnrealEngine.h |
| Include | #include "UnrealEngine.h" |
Syntax
struct FTickStats
Remarks
Helper structure encapsulating all information gathered.
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bForSummary | BForSummary is used for the logging code to know if this should be used for a summary or not | |
| int32 | Count | Number of captures this frame. | |
| int32 | GCIndex | Index of GC run when the validity of the UObject Pointer was last checked. | |
| FName | ObjectClassFName | Result of GetDetailedInfo() on the above. | |
| FString | ObjectDetailedInfo | Result of GetDetailedInfo() on the above. | |
| FString | ObjectPathName | Object associated with instances. We keep the name because the object might be gone. | |
| float | TotalTime | Total accumulative time captured. |
Operators
| Type | Name | Description | |
|---|---|---|---|
| bool | operator()
(
const FTickStats& A, |
Compare helper for Sort |