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Unreal Engine C++ API Reference > Runtime > Engine
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/UnrealEngine.h |
Include | #include "UnrealEngine.h" |
Syntax
struct FTickStats
Remarks
Helper structure encapsulating all information gathered.
Variables
Type | Name | Description | |
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bool | bForSummary | BForSummary is used for the logging code to know if this should be used for a summary or not |
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int32 | Count | Number of captures this frame. |
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int32 | GCIndex | Index of GC run when the validity of the UObject Pointer was last checked. |
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FName | ObjectClassFName | Result of GetDetailedInfo() on the above. |
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FString | ObjectDetailedInfo | Result of GetDetailedInfo() on the above. |
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FString | ObjectPathName | Object associated with instances. We keep the name because the object might be gone. |
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float | TotalTime | Total accumulative time captured. |
Operators
Type | Name | Description | |
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bool | operator()
(
const FTickStats& A, |
Compare helper for Sort |