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Helper structure encapsulating all information gathered.
| Name | FTickStats |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/UnrealEngine.h |
| Include Path | #include "UnrealEngine.h" |
Syntax
struct FTickStats
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bForSummary | bool | BForSummary is used for the logging code to know if this should be used for a summary or not | UnrealEngine.h | |
| Count | int32 | Number of captures this frame. | UnrealEngine.h | |
| GCIndex | int32 | Index of GC run when the validity of the UObject Pointer was last checked. | UnrealEngine.h | |
| ObjectClassFName | FName | Result of GetDetailedInfo() on the above. | UnrealEngine.h | |
| ObjectDetailedInfo | FString | Result of GetDetailedInfo() on the above. | UnrealEngine.h | |
| ObjectPathName | FString | Object associated with instances. We keep the name because the object might be gone. | UnrealEngine.h | |
| TotalTime | float | Total accumulative time captured. | UnrealEngine.h |
Functions
Public
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator()
(
const FTickStats& A, |
Compare helper for Sort | UnrealEngine.h |