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API > API/Runtime > API/Runtime/Engine
| |
|
| Name |
FTextureSourceLayerColorInfo |
| Type |
struct |
| Header File |
/Engine/Source/Runtime/Engine/Classes/Engine/Texture.h |
| Include Path |
#include "Engine/Texture.h" |
Syntax
USTRUCT ()
struct FTextureSourceLayerColorInfo
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| ColorMax |
FLinearColor |
Per channel max value of the colors for all blocks in mip0 in linear space |
Engine/Texture.h |
- VisibleAnywhere
- Category=TextureSource
|
| ColorMin |
FLinearColor |
Per channel min value of the colors for all blocks in mip0 in linear space |
Engine/Texture.h |
- VisibleAnywhere
- Category=TextureSource
|