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API > API/Runtime > API/Runtime/Engine
| Name | FTextureSourceLayerColorInfo |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/Texture.h |
| Include Path | #include "Engine/Texture.h" |
Syntax
USTRUCT ()
struct FTextureSourceLayerColorInfo
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ColorMax | FLinearColor | Per channel max value of the colors for all blocks in mip0 in linear space | Engine/Texture.h |
|
| ColorMin | FLinearColor | Per channel min value of the colors for all blocks in mip0 in linear space | Engine/Texture.h |
|