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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FTextureSource
Description
Uses a hash as the GUID, useful to prevent creating new GUIDs on load for legacy assets. This is automatically done by Init() and Mip Lock/Unlock. New textures should always have the data hash as Id.
| Name | UseHashAsGuid |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/Texture.h |
| Include Path | #include "Engine/Texture.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Texture.cpp |
void UseHashAsGuid()