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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FTextureSource
Description
Returns true if the texture's bulkdata payload is either already in memory or if the payload is 0 bytes in length. It will return false if the payload needs to load from disk broken function, did the opposite of its name (was == DoesPayloadNeedLoading, which is usually == HasPayloadData)
| Name | IsBulkDataLoaded |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/Texture.h |
| Include Path | #include "Engine/Texture.h" |
bool IsBulkDataLoaded() const