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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FTextureSource
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void InitLayered
(
int32 NewSizeX, |
Engine/Texture.h | ||
void InitLayered
(
int32 NewSizeX, |
Engine/Texture.h |
InitLayered(int32, int32, int32, int32, int32, const ETextureSourceFormat , const uint8 )
| Name | InitLayered |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/Texture.h |
| Include Path | #include "Engine/Texture.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Texture.cpp |
void InitLayered
(
int32 NewSizeX,
int32 NewSizeY,
int32 NewNumSlices,
int32 NewNumLayers,
int32 NewNumMips,
const ETextureSourceFormat * NewLayerFormat,
const uint8 * NewData
)
InitLayered(int32, int32, int32, int32, int32, const ETextureSourceFormat *, UE::Serialization::FEditorBulkData::FSharedBufferWithID)
| Name | InitLayered |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/Texture.h |
| Include Path | #include "Engine/Texture.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Texture.cpp |
void InitLayered
(
int32 NewSizeX,
int32 NewSizeY,
int32 NewNumSlices,
int32 NewNumLayers,
int32 NewNumMips,
const ETextureSourceFormat * NewLayerFormat,
UE::Serialization::FEditorBulkData::FSharedBufferWithID NewData
)