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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FTextureSource > API/Runtime/Engine/FTextureSource/FMipData
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FMipData () |
Disallow everything else so we don't get duplicates | Engine/Texture.h | |
| Allow the copy constructor by rvalue | Engine/Texture.h | ||
| Engine/Texture.h | |||
FMipData
(
const FTextureSource& InSource, |
Engine/Texture.h |
FMipData()
Description
Disallow everything else so we don't get duplicates
| Name | FMipData |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/Texture.h |
| Include Path | #include "Engine/Texture.h" |
FMipData()
FMipData(FMipData &&)
Description
Allow the copy constructor by rvalue
| Name | FMipData |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/Texture.h |
| Include Path | #include "Engine/Texture.h" |
FMipData
(
FMipData && Other
)
FMipData(const FMipData &)
| Name | FMipData |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/Texture.h |
| Include Path | #include "Engine/Texture.h" |
FMipData
(
const FMipData &
)
FMipData(const FTextureSource &, FSharedBuffer)
| Name | FMipData |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/Texture.h |
| Include Path | #include "Engine/Texture.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Texture.cpp |
FMipData
(
const FTextureSource & InSource,
FSharedBuffer InData
)