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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FTextureSource > API/Runtime/Engine/FTextureSource/FMipData
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSharedBuffer GetMipData
(
int32 BlockIndex, |
Access the given texture mip in the form of a read only FSharedBuffer. | Engine/Texture.h | |
bool GetMipData
(
TArray64< uint8 >& OutMipData, |
Get a copy of a given texture mip, to be stored in OutMipData | Engine/Texture.h |
GetMipData(int32, int32, int32)
Description
Access the given texture mip in the form of a read only FSharedBuffer. This method does not make a copy of the mip but instead returns a view. The returned buffer will keep a ref count on the original full mip chain allocation, so will remain valid even after the FMipData object has been destroyed.
| Name | GetMipData |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/Texture.h |
| Include Path | #include "Engine/Texture.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Texture.cpp |
FSharedBuffer GetMipData
(
int32 BlockIndex,
int32 LayerIndex,
int32 MipIndex
) const
GetMipData(TArray64< uint8 > &, int32, int32, int32)
Description
Get a copy of a given texture mip, to be stored in OutMipData
| Name | GetMipData |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/Texture.h |
| Include Path | #include "Engine/Texture.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Texture.cpp |
bool GetMipData
(
TArray64< uint8 > & OutMipData,
int32 BlockIndex,
int32 LayerIndex,
int32 MipIndex
) const