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Unreal Engine C++ API Reference > Runtime > Engine > FTextureRenderTargetVolumeResource
- FDeferredUpdateResource::UpdateDeferredResource()
- FTextureRenderTargetVolumeResource::UpdateDeferredResource()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/TextureRenderTargetVolumeResource.h |
Include | #include "TextureRenderTargetVolumeResource.h" |
Source | /Engine/Source/Runtime/Engine/Private/TextureRenderTargetVolume.cpp |
virtual void UpdateDeferredResource
(
FRHICommandListImmediate & RHICmdList,
bool bClearRenderTarget
)
Remarks
Updates (resolves) the render target texture. Optionally clears each face of the render target to green. This is only called by the rendering thread.
Updates (resolves) the render target texture. Optionally clears each face of the render target to the clear color. This is only called by the rendering thread.