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Unreal Engine C++ API Reference > Runtime > Engine > FTextureRenderTargetVolumeResource
- FRenderResource::ReleaseRHI()
- FTexture::ReleaseRHI()
- FTextureRenderTargetVolumeResource::ReleaseRHI()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/TextureRenderTargetVolumeResource.h |
Include | #include "TextureRenderTargetVolumeResource.h" |
Source | /Engine/Source/Runtime/Engine/Private/TextureRenderTargetVolume.cpp |
virtual void ReleaseRHI&40;&41;
Remarks
Releases the dynamic RHI resource and/or RHI render target resources used by this resource. Called when the resource is released, or when reseting all RHI resources. Resources that need to release before a D3D device reset must implement this function. This is only called by the rendering thread.
Release the RHI render target resources used by this resource. Called when the resource is released, or when reseting all RHI resources. This is only called by the rendering thread.