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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FTextureRenderTargetResource
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/TextureResource.h |
| Include | #include "TextureResource.h" |
void SetActiveGPUMask
&40;
FRHIGPUMask InGPUMask
&41;
Remarks
Changes the GPUMask used when updating the texture with multi-GPU.