Navigation
Unreal Engine C++ API Reference > Runtime > Engine > FTextureRenderTargetResource
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/TextureResource.h |
Include | #include "TextureResource.h" |
void SetActiveGPUMask
&40;
FRHIGPUMask InGPUMask
&41;
Remarks
Changes the GPUMask used when updating the texture with multi-GPU.