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Unreal Engine C++ API Reference > Runtime > Engine > FTextureRenderTargetResource
- FRenderTarget::GetGPUMask()
- FTextureRenderTargetResource::GetGPUMask()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/TextureResource.h |
Include | #include "TextureResource.h" |
virtual FRHIGPUMask GetGPUMask
&40;
FRHICommandListImmediate & RHICmdList
&41; const
Remarks
Returns the GPU nodes on which to render this rendertarget.