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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FTextureRenderTargetResource
- FRenderTarget::GetDisplayGamma()
- FTextureRenderTargetResource::GetDisplayGamma()
- FSlateTextureRenderTarget2DResource::GetDisplayGamma()
- FTextureRenderTarget2DArrayResource::GetDisplayGamma()
- FTextureRenderTarget2DResource::GetDisplayGamma()
- FTextureRenderTargetCubeResource::GetDisplayGamma()
- FTextureRenderTargetVolumeResource::GetDisplayGamma()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/TextureResource.h |
| Include | #include "TextureResource.h" |
| Source | /Engine/Source/Runtime/Engine/Private/TextureRenderTarget.cpp |
virtual float GetDisplayGamma() const
Remarks
Also GetSizeZ() GetSizeXY from "FRenderTarget" virtual FIntPoint GetSizeXY() const override = 0; Render target resource should be sampled in linear color space
Render target resource should be sampled in linear color space display gamma expected for rendering to this render target