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Unreal Engine C++ API Reference > Runtime > Engine > FTextureRenderTargetResource
- FRenderTarget::GetDisplayGamma()
- FTextureRenderTargetResource::GetDisplayGamma()
- FTextureRenderTargetVolumeResource::GetDisplayGamma()
- FTextureRenderTarget2DArrayResource::GetDisplayGamma()
- FSlateTextureRenderTarget2DResource::GetDisplayGamma()
- FTextureRenderTarget2DResource::GetDisplayGamma()
- FTextureRenderTargetCubeResource::GetDisplayGamma()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/TextureResource.h |
Include | #include "TextureResource.h" |
Source | /Engine/Source/Runtime/Engine/Private/TextureRenderTarget.cpp |
virtual float GetDisplayGamma&40;&41; const
Remarks
Render target resource should be sampled in linear color space display gamma expected for rendering to this render target