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Unreal Engine C++ API Reference > Runtime > Engine > FTextureRenderTargetCubeResource > ReadPixels
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/TextureResource.h |
Include | #include "TextureResource.h" |
Source | /Engine/Source/Runtime/Engine/Private/TextureRenderTargetCube.cpp |
bool ReadPixels
&40;
TArray< FColor > & OutImageData,
FReadSurfaceDataFlags InFlags,
FIntRect InRect
&41;
Remarks
Copy the texels of a single face of the cube into an array. Copy the texels of a single face of a cube texture into an array. True if the read succeeded.
Parameters
Name | Description |
---|---|
OutImageData | float16 values will be stored in this array. |
InFlags | read flags. ensure cubeface member has been set. |
InRect | Rectangle of texels to copy. |
OutImageData | RGBA8 values will be stored in this array. |
InFlags | read flags. ensure cubeface member has been set. |
InRect | Rectangle of texels to copy. Empty InRect (0,0,0,0) defaults to the whole surface size. |