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Unreal Engine C++ API Reference > Runtime > Engine > FTextureRenderTarget2DResource
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/TextureResource.h |
Include | #include "TextureResource.h" |
Source | /Engine/Source/Runtime/Engine/Private/TextureRenderTarget2D.cpp |
void Resize
&40;
int32 NewSizeX,
int32 NewSizeY
&41;