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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FTextureRenderTarget2DResource
- FRenderTarget::GetDisplayGamma()
- FTextureRenderTargetResource::GetDisplayGamma()
- FTextureRenderTarget2DResource::GetDisplayGamma()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/TextureResource.h |
| Include | #include "TextureResource.h" |
| Source | /Engine/Source/Runtime/Engine/Private/TextureRenderTarget2D.cpp |
virtual float GetDisplayGamma&40;&41; const
Remarks
Render target resource should be sampled in linear color space display gamma expected for rendering to this render target